
AI drives gaming industry as growth slowsThe online gaming market was valued at $208.33bn in 2024, with the market is expected to grow to $424.14bn by 2032, with a CAGR of 9.5%. ![]() The gaming industry is facing significant challenges and opportunities as it adapts to a changing landscape (Image source: © 123rf 123rf) Mobile gaming dominates the market, with over 1.90 billion mobile game users globally in 2023, projected to reach 2.30 billion by 2027, while the Esports sector is projected to reach $1.86bn by 2025, driven by investments and increasing viewership. However, a changing landscape is challenging the gaming industry. This is according to the report Modern Online Gaming Phenomenon Fuels Digital Marketing Fervor - Smart Brands Seek Fans Among 3.6 Billion Global Gamers from the CMO Council. As a result, it finds itself at a crossroads as growth slows while risks have increased. To ensure growth in the industry needs to find innovative monetisation strategies and market expansion, and there are opportunities for this. RisksSlowing growth is the result of rising interest rates and the return of players to traditional environments post-pandemic. In addition, the industry has seen high-profile game failures and project delays that have led to layoffs and studio closures. OpportunitiesSeveral emerging trends are shaping the future development of gamification. These include advancements in immersive technologies, increased personalisation through artificial intelligence (AI), and the growing integration of gamified solutions in new sectors.
Where the growth liesCurrently, Asia Pacific holds the largest market share, driven by smartphone usage and a large gamer population, particularly in China, while the Middle East & Africa are experiencing rapid growth, with significant investments in gaming and a youthful demographic. North America is expected to grow steadily, supported by advanced digital infrastructure and a strong gaming culture. South America is investing in digitalisation to expand revenue in the gaming sector. Europe is enhancing regulatory frameworks to promote responsible gaming and mobile betting. Understanding the demographicsUnderstanding gamer demographics and preferences is crucial for targeting and engagement strategies. Casual gamers represent the largest segment, engaging in gaming for relaxation rather than competition. Adults aged 25-34 hold the highest market share due to disposable income and nostalgia for gaming culture. The middle-aged demographic (35-54) is expected to grow significantly as they seek accessible gaming experiences. The report also found that gaming conferences and events such as Comic-Con have provided opportunities for the gaming industry and developers. About Danette BreitenbachDanette Breitenbach is a marketing & media editor at Bizcommunity.com. Previously she freelanced in the marketing and media sector, including for Bizcommunity. She was editor and publisher of AdVantage, the publication that served the marketing, media and advertising industry in southern Africa. She has worked extensively in print media, mainly B2B. She has a Masters in Financial Journalism from Wits.
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